Fast integration
Purpose-built components that reflect this brand language in every interaction.
Kid-MMO energy: chunky 3D buttons, primary bubbles.
Real product preview
Kid-MMO energy: chunky 3D buttons, primary bubbles.
Purpose-built components that reflect this brand language in every interaction.
Purpose-built components that reflect this brand language in every interaction.
Purpose-built components that reflect this brand language in every interaction.
99.99%
Uptime
4.8M
Monthly users
147ms
Median response
24/7
Support
---
version: alpha
name: Roblox Bubble
description: Kid-MMO energy: chunky 3D buttons, primary bubbles.
colors:
primary: "#1A1A2E"
secondary: "#6B6FA2"
tertiary: "#00A2FF"
neutral: "#E6F4FF"
surface: "#FFFFFF"
on-primary: "#FFFFFF"
typography:
display:
fontFamily: Fredoka
fontSize: 4.5rem
fontWeight: 700
letterSpacing: "-0.01em"
h1:
fontFamily: Fredoka
fontSize: 2.4rem
fontWeight: 700
body:
fontFamily: Fredoka
fontSize: 1rem
lineHeight: 1.55
label:
fontFamily: Fredoka
fontSize: 0.8rem
fontWeight: 700
letterSpacing: "0.04em"
rounded:
sm: 10px
md: 18px
lg: 30px
spacing:
sm: 8px
md: 16px
lg: 32px
components:
button-primary:
backgroundColor: "{colors.tertiary}"
textColor: "{colors.on-primary}"
rounded: "{rounded.md}"
padding: 12px 20px
card:
backgroundColor: "{colors.surface}"
textColor: "{colors.primary}"
rounded: "{rounded.lg}"
padding: 24px
---
## Overview
A kid-MMO system with chunky 3D-ish buttons and primary bubble colors.
## Colors
The palette is built around high-contrast neutrals and a single accent that drives interaction.
- **Primary (`#1A1A2E`):** Headlines and core text.
- **Secondary (`#6B6FA2`):** Borders, captions, and metadata.
- **Tertiary (`#00A2FF`):** The sole driver for interaction. Reserve it.
- **Neutral (`#E6F4FF`):** The page foundation.
## Typography
- **display:** Fredoka 4.5rem
- **h1:** Fredoka 2.4rem
- **body:** Fredoka 1rem
- **label:** Fredoka 0.8rem
## Do's and Don'ts
- **Do** use Tertiary for exactly one action per screen.
- **Do** let Neutral carry the composition — negative space is a feature.
- **Don't** introduce gradients. This system is flat on purpose.
- **Don't** mix Tertiary with alternate accents; the single-accent rule is load-bearing.
Arcade Neon Pop
/design-mds/gameplay/arcade-neon-pop/design.md
Battle Royale
/design-mds/gameplay/battle-royale/design.md
Board Game Tavern
/design-mds/gameplay/board-game-tavern/design.md
Candy Tap
/design-mds/gameplay/candy-tap/design.md
Dungeon Crawl
/design-mds/gameplay/dungeon-crawl/design.md
Farmsim Harvest
/design-mds/gameplay/farmsim-harvest/design.md
Pixel Quest
/design-mds/gameplay/pixel-quest/design.md
Poker Felt
/design-mds/gameplay/poker-felt/design.md
Roblox Bubble
/design-mds/gameplay/roblox-bubble/design.md
Speedrun Clock
/design-mds/gameplay/speedrun-clock/design.md
Sports Hud
/design-mds/gameplay/sports-hud/design.md
Arcade Neon Pop / UI
Preview
Chunky buttons, rainbow XP bars, candy physics.
Battle Royale / UI
Preview
Drop-in HUD: blood-orange alerts, squad chevrons.
Tavern Tabletop / UI
Preview
Tabletop tavern: parchment map, wax-seal red, inked routes.
Candy Tap / UI
Preview
Soft gradients, chewy taps, confetti everywhere.
Dungeon Crawl / UI
Preview
Torchlight, parchment, dice rolls in the dark.
Farmsim Harvest / UI
Preview
Cozy farm sim: golden wheat, rosy blush, soft sky.