Fast integration
Purpose-built components that reflect this brand language in every interaction.
Torchlight, parchment, dice rolls in the dark.
Real product preview
Torchlight, parchment, dice rolls in the dark.
Purpose-built components that reflect this brand language in every interaction.
Purpose-built components that reflect this brand language in every interaction.
Purpose-built components that reflect this brand language in every interaction.
99.99%
Uptime
4.8M
Monthly users
147ms
Median response
24/7
Support
---
version: alpha
name: Dungeon Crawl
description: Torchlight, parchment, dice rolls in the dark.
colors:
primary: "#E8DCC0"
secondary: "#8A7A5E"
tertiary: "#B83A2E"
neutral: "#1A1612"
surface: "#241E17"
on-primary: "#E8DCC0"
typography:
display:
fontFamily: Cormorant Garamond
fontSize: 4.5rem
fontWeight: 500
h1:
fontFamily: Cormorant Garamond
fontSize: 2.5rem
fontWeight: 500
body:
fontFamily: EB Garamond
fontSize: 1.05rem
lineHeight: 1.7
label:
fontFamily: IM Fell English
fontSize: 0.82rem
letterSpacing: "0.08em"
rounded:
sm: 2px
md: 4px
lg: 6px
spacing:
sm: 8px
md: 16px
lg: 32px
components:
button-primary:
backgroundColor: "{colors.tertiary}"
textColor: "{colors.on-primary}"
rounded: "{rounded.md}"
padding: 12px 20px
card:
backgroundColor: "{colors.surface}"
textColor: "{colors.primary}"
rounded: "{rounded.lg}"
padding: 24px
---
## Overview
A tabletop-inspired system for dark-fantasy games. Charcoal backgrounds, parchment cards.
## Colors
The palette is built around high-contrast neutrals and a single accent that drives interaction.
- **Primary (`#E8DCC0`):** Headlines and core text.
- **Secondary (`#8A7A5E`):** Borders, captions, and metadata.
- **Tertiary (`#B83A2E`):** The sole driver for interaction. Reserve it.
- **Neutral (`#1A1612`):** The page foundation.
## Typography
- **display:** Cormorant Garamond 4.5rem
- **h1:** Cormorant Garamond 2.5rem
- **body:** EB Garamond 1.05rem
- **label:** IM Fell English 0.82rem
## Do's and Don'ts
- **Do** use Tertiary for exactly one action per screen.
- **Do** let Neutral carry the composition — negative space is a feature.
- **Don't** introduce gradients. This system is flat on purpose.
- **Don't** mix Tertiary with alternate accents; the single-accent rule is load-bearing.
Arcade Neon Pop
/design-mds/gameplay/arcade-neon-pop/design.md
Battle Royale
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Board Game Tavern
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Candy Tap
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Dungeon Crawl
/design-mds/gameplay/dungeon-crawl/design.md
Farmsim Harvest
/design-mds/gameplay/farmsim-harvest/design.md
Pixel Quest
/design-mds/gameplay/pixel-quest/design.md
Poker Felt
/design-mds/gameplay/poker-felt/design.md
Roblox Bubble
/design-mds/gameplay/roblox-bubble/design.md
Speedrun Clock
/design-mds/gameplay/speedrun-clock/design.md
Sports Hud
/design-mds/gameplay/sports-hud/design.md
Arcade Neon Pop / UI
Preview
Chunky buttons, rainbow XP bars, candy physics.
Battle Royale / UI
Preview
Drop-in HUD: blood-orange alerts, squad chevrons.
Tavern Tabletop / UI
Preview
Tabletop tavern: parchment map, wax-seal red, inked routes.
Candy Tap / UI
Preview
Soft gradients, chewy taps, confetti everywhere.
Farmsim Harvest / UI
Preview
Cozy farm sim: golden wheat, rosy blush, soft sky.
Pixel Quest / UI
Preview
8-bit health bars and CRT ink.